Need something to cleanse your palette? Try some Soulslikes instead.Welcome to Neighborville, where all is well. The full game launches on Novemfor PlayStation, Xbox and PC. "Modern Warfare 3's" Open Combat Missions are a major step backwards and plague the entire campaign experience. ![]() It's a campaign that, despite its moments of graphical splendor and fleeting adrenaline, ultimately feels half-baked - a shadow of what could have been a robust addition to the "Call of Duty" anthology. You also get another AC-130 mission that plays out similarly to the level from last year's game, though at least the level goes much quicker than last year, which felt endless and messy after a while. There is a mission once again riffing on “All Ghillied Up” without delivering the level of pace and tension that made that level an all time classic. What is really unfortunate is the doubling down on rehashing scenarios seen in games from all the way back in 20, and still managing to make these scenarios feel less compelling than before. There is a certain ridiculousness to that. And so while a bad guy is standing over you, you can use it and then shoot the bad guy and then continue with the missions. You can use a "self-revive" if you are taken down in the open combat mission. And while it's great to have access to familiar weapons in your "Warzone" loadout, it’s also deflating. And you want it to carry gravity of a make or break mission, and so making it take place on a map that you play over and over again takes away from that gravity. When you're making your way through a campaign, you want everything to be fresh, not recycled. It's an odd feeling to have the most direct narrative sequel we've ever gotten in "Call of Duty," yet have the game still feel so otherwise disconnected from the other entries of the series in terms of execution. While it remains to be seen how the multiplayer component shakes out, it seems as though there will be a greater disconnect between the campaign and multiplayer than ever. And with "MW3's" core multiplayer mode launching with nothing but remastered maps, you won't be revisiting locations from the campaign as you normally would. Many of the available weapons come from "MW2," despite "MW3's" multiplayer supposedly including a number of new weapons. On top of the disappointing missions, "MW3's" campaign fails to serve as the usual introduction to the multiplayer mode. It seems cobbled together from a good chunk of existing assets Purchasing "MW3" for its campaign is a huge waste of money, let alone time. Instead it comes across as pitiful and boring, further hindered by the uninspired mission design that never extends itself beyond go here and shoot them. It's also mind-numbingly dull, a tiresomely Sisyphean exercise in misery that desperately wants to seem complex in its shallow exploration of politics and current world affairs. Its nonsensical narrative nosedives almost immediately, not least because it requires you to have played every "Warzone" Season to understand. The "MW3" campaign gets by on Call of Duty's expertly refined gunplay and little else. ![]() It's a pale imitation of the past, made up of underbaked story moments that clash with attempts to introduce new open combat missions designed to encourage player freedom that instead fall flat on their face. What had the promise to be an intriguingly spun web of mystery instead ends up being a dusty cobweb you'd find at the back of your shed, clinging onto 15-year-old garden toys you once had fun with. "Modern Warfare 3's" campaign commits the biggest sin possible for a globe-trotting action thriller: it's boring.
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